Más allá de los píxeles: Sidonie Maria Šakālis sobre actuación de voz, enfermería, creatividad y vida
Puede que conozcas a Sidonie Maria Šakālis como la voz de Izzy en Lost Words: Beyond the Page , la aventura de plataformas escrita por Rhianna Pratchett. Lo que quizás no sepas es que gran parte del trabajo de animación inicial en el juego también fue creado por Šakālis, y que ella tiene muchos talentos, intereses y pasatiempos ocultos. Ansiosos como siempre por aprender más sobre las personas detrás de los juegos que juegas, tuvimos la oportunidad de conversar con Šakālis para nuestra serie Beyond Pixels y descubrir todo sobre la persona detrás de la voz, y este artista ambicioso, creativo y sumamente talentoso es sin duda algo más que una voz.
Sidonie Maria Šakālis — animadora, actriz de doblaje, enfermera.
De animadora a enfermera y actriz de doblaje
Animadora, actriz de doblaje y estudiante de enfermería de 28 años de Essex, la historia de Šakālis es convincente de inmediato cuando nos habla de su herencia. “Nací en Inglaterra, pero soy mitad letón por parte de mi padre. Dada la próxima salida de Inglaterra de la Unión Europea, he estado bastante motivado para volver a estar en contacto y enorgullecerme de mis raíces bálticas”.
Un autodenominado “bicho raro creativo”, los primeros trabajos y educación de Šakālis fueron en realidad en la animación, en lugar de la actuación de voz. “Obtuve mi título de animación cuando tenía poco más de veinte años en la Universidad de las Artes de Norwich. Mi experiencia es principalmente en animación tradicional, dibujada a mano, cel-frame en 2D: piense en Glen Keane, Hayao Miyazaki, Satoshi Kon, etc.
Pero, ¿cómo se pasa de ser estudiante a trabajar en un proyecto como Lost Words ? “Al graduarme, [yo] participé en un programa basado en la Universidad de Essex llamado Shark Infested Custard, que fue diseñado para reunir a desarrolladores independientes de todo el área local. Ahí es donde conocí a Mark Backler [fundador del estudio creador de Lost Words , Sketchbook Games], y así comencé mi trabajo en el desarrollo inicial de Lost Words: Beyond the Page , donde trabajé como animador y artista técnico, alguien que implementa activos interactivos dentro de el entorno del juego”. Fue mucho más tarde que Šakālis se topó con el papel de dar voz a Izzy del juego.
Pero tras el lanzamiento del juego, Šakālis se ha dedicado a otra de sus pasiones: la enfermería. “Es posible que me encuentre deambulando por los pabellones de Essex, donde me asignaron durante la colocación para obtener mi título de Enfermería general para adultos en la Universidad de Essex. Nos sacaron de la colocación debido a la pandemia de Covid-19, de ahí mi afinidad actual por el cabello rosado, que desafortunadamente va en contra de la política típica de uniforme de enfermería. Todavía estoy deduciendo una solución alternativa”, nos dice.
“Esperaba que esa fuera la última de mis contribuciones”.
Šakālis grabando líneas de voz.
Nos sorprendió descubrir que Šakālis estuvo involucrada en Lost Words como animadora desde sus inicios, creando muchas de las primeras animaciones del juego e incluso ayudando a que el proyecto despegara, pero ¿cómo hizo la transición de la animación a la actuación de voz?
“Después de que terminé de trabajar en Lost Words como animador, muchos de mis sprites originales de cel-frame finalmente fueron reemplazados por animaciones de Spine actualizadas”, dice Šakālis. “Debido a que no teníamos una historia completamente escrita durante mi tiempo allí, no había mucha animación por hacer. Me lo pasé genial trabajando en Lost Words , ayudando a mostrarlo en eventos y presentando el concepto a los inversores, pero esperaba que esa fuera la última de mis contribuciones, una vez que dejara de trabajar en el juego”.
no lo fue Un año después, en 2017, Mark volvió a ponerse en contacto con Šakālis y le preguntó si estaría dispuesta a grabar un diálogo de marcador de posición para el personaje de Izzy. Curiosa por ver cómo había ido el proyecto, accedió. “Utilizamos una grabadora de audio portátil que nos prestó otro desarrollador independiente, Frazer Merrick de Teaboy Games, y grabamos algunas líneas del primer capítulo del juego”, recuerda Šakālis. “Fue bueno ponerme al día, y no me importó prestar mi voz porque pensé que era una solución temporal y una buena manera de continuar apoyando un proyecto creativo en el que creía totalmente”.
Rhianna Pratchett y la grabación de Izzy
Šakālis no pensó que saldría nada más de esa grabación inicial, después de todo, se suponía que era un marcador de posición. Sin embargo, en febrero de 2019, la contactaron nuevamente, esta vez pidiéndole que hiciera una audición para ser la voz real de Izzy. “En ese momento estaba muy ocupado con mi curso de Acceso a Ciencias de la Salud, ya que estaba estudiando para ingresar a Enfermería”, dice Šakālis. “Pero parecía una muy buena oportunidad para involucrarse en una vía creativa ligeramente diferente e inusual. No había tenido ninguna experiencia previa en actuación de voz, pero como tengo una voz que suena joven y una inclinación por el melodrama, actuar para Izzy fue una segunda naturaleza”.
Dando vida a Izzy.
Rhianna Pratchett wrote the story for Lost Words, so what was it like for Šakālis to work with such an established figure in the games industry? “I wasn’t so much nervous about working with Rhianna Pratchett, simply because I’d adored her gripping and powerful femme plot lines in Rise of the Tomb Raider, although I was very excited to work with someone who specialised in writing the kinds of characters that I’d wanted to play in games when I was Izzy’s age. Furthermore, the entire Lost Words team were so talented, I’d become well-accustomed to any feelings of imposter syndrome by the time recording rolled around.”
According to Šakālis, recording took place on an ad hoc basis to fit in with her busy schedule. “Occasionally, I would get sent bits of the script or asked to watch the gameplay so I could visualise the context, but aside from that, Izzy’s dialogue was recorded unrehearsed, and when I could find the time between nursing practice placements. So, very often following 12.5 hour shifts on a busy respiratory ward.”
Going into further detail, she tells us, “I worked together in close collaboration with Mark and our producer at Modus in order to achieve the emotional tone of some of the lines, which was often very nuanced and required a fair bit of fine-tuning. Sometimes we’d just record three or four different versions and pick the one which fit. I also found I got rather peckish while recording, and a well-timed packet of Bourbons helped to ward off any cases of the rumblies.” We can’t fault her choice in biscuit.
Animal Dragons Crossing Into Dungeons
Šakālis helps bring video game worlds to life at work, but we wanted to find out worlds she jumps into in her down time. “I enjoy playing games, and it’s fun to develop them. It’s essentially solving a really good puzzle but backwards. I really enjoy a good RPG. I’m a big fan of the Elder Scrolls series,” she says. “And I’ve been roped into a couple of mates’ Dungeons & Dragons campaigns. I’m a Wood Elf Vampire Arcane Trickster, and I will bite you. Lockdown has also left me intent on finding a way to play Jet Set Radio Future. I’ve also mysteriously come into possession of a Nintendo Switch. My Animal Crossing avatar is quite the interior decorator.”
But Šakālis puts her education first, and doesn’t have as much free time as she’d like these days. “I’m fully committed to the nursing degree. It takes up most of my time, but it would be fun to try and get back into the indie-dev lifestyle a bit more once I’ve graduated, as the only work I’ve done within the video games industry prior to voice acting was my work as an animator on Lost Words.” A hard-working and talented creative, we think Šakālis will do just fine with her future video game endeavours.
Overcoming Challenges and Finding Your Passion
After finishing her animation course at university, Šakālis initially found it hard to break into games. “After moving back to Colchester, I found finding any work in the animation field to be a real challenge. They were all based in London, and as a graduate, I just didn’t have the money to commute.”
Šakālis the nurse.
She initially found it hard to get her footing in the working world. “I flitted from job to job. HMV, a call centre (those were dark times, although, rather curiously, customers often mentioned I had a lovely voice), a music specialist where I sold sheet music, pianos and ukuleles.” But bouncing ideas off others is often the best way to get yourself out of rut. “I had a heart-to-heart with one of my besties over a drink, where we sat and had a really good think about feeling stuck and needing money, but also wanting to have a positive impact in society. At the time I’d resigned myself to being unable to animate for a living because it just didn’t seem achievable, and there were other, more pressing matters at hand. I needed stable, secure work, and a job that wasn’t going anywhere.”
“Working mainly with clients who were severely disabled completely reshaped my perspective on life and what a person needs to be happy.”
To keep herself afloat, Šakālis kept an open mind when it came to finding a job and it paid dividends.“I took a job as a support worker and discovered that I really enjoyed being there to help people. Working mainly with clients who were severely disabled completely reshaped my perspective on life and what a person needs to be happy. I felt that there was so much more that I could give for those people and others, so I started looking at what I would need to achieve in order to get into nursing.”
But it wouldn’t be an easy path. Šakālis had already been to university for animation, and swapping to another skilled career path can be challenging, but she didn’t let it stop her. “I had to go back to college as an adult learner in order to get the A-level equivalent, which was an Access to Higher Education for Healthcare Sciences Diploma. Up to that point, I’d never worked so hard in my life,” she explains. “We had at least one assignment deadline per week, and I really had to burn the candle at both ends. It was a full-time course, and I was financially supporting myself by working 14 hour days in care. That was hard, because the first year in care, you get so sick. I must’ve had colds the majority of that year.” An impressive feat that would stop many in their tracks.
“It’s a really tough job, nursing, and you do see a lot, but I’m always honoured to be there for people in what are usually very sensitive times in their lives. I love that no day is the same, and I’m not stuck at a desk all day, but instead actively running around and making a difference in people’s lives.”
Šakālis’ nursing education, however, has been affected by the pandemic. “Although I’m now a second-year student, my cohort and I were taken off placement towards the end of year one, and we won’t be returning until October. We can’t be placed on Covid wards unless we opt in, but that doesn’t mean we won’t encounter patients who may eventually test positive.” Scary stuff.
“Our course leaders have brought forward our year-two curriculum and added a lovely ten weeks of placement to next year’s calendar. I suspect that’ll be quite stressful, as it’s nice to have the alternation between theory and placement — the next academic year won’t have any of that.”
Combating Prejudice and Discrimination – and Why We Need to Do Better
Lost Words: Beyond the Page
Recently, we’ve seen ever-increasing stories of harassment, abuse and misconduct come to light in large studios like Ubisoft, but this isn’t just limited to bigger studios; rather, our previous interviews have shown this to be an industry-wide problem. The raison d’être of the Beyond Pixels series is to get to the heart of matters like these, and give marginalised voices a chance to speak about what affects them. So, we asked Šakālis about her opinion and experiences on some of these issues.
“It’s still not really an industry that many women are aware exists as a legitimate pathway for them.”
“Prejudice within the games industry tends to manifest in very subtle ways,” she says. “Put simply, it’s still not really an industry that many women are aware exists as a legitimate pathway for them, and so, like any STEM career, there are obstacles and pitfalls. The main ones being not a lack of female employees — of which there are many — but a distinct lack of female leadership and understanding, and male bosses’ inexperience of exclusively female problems.”
Šakālis goes on to explain in more detail how game development is incompatible with women’s lives in a much different way to men’s. “Very often, animators are expected to work 60-hour weeks, and on relatively low wages, so it’s just not a career that is conducive to being female for the obvious reasons: high pressure deadlines, lack of family time, generally inflexible work hours, and an income that regularly fluctuates and isn’t guaranteed. The work-life balance is perhaps sustainable for young women, but not, in the long term at least, for women who want to have families. Fairly early on, I realised that I would very likely have to make the difficult choice between choosing to stay employed in the animation industry and having a family.”
Šakālis thinks we should aim to change these things. “There’s a studio in Brighton which I’m aware is doing just that by offering its female employees a more flexible approach to work than just the standard Monday through Friday nine to five, which often doesn’t work for women. Reading that made me so happy, because it’s a sign that progress is being made, albeit slowly. It’s going to take a long time for the rest of the industry to catch on.”
Trauma, Healing and How Life Shapes Art
Bringing Lost Words’ Izzy to life
Creative processes are often fuelled through real-life experiences, and it’s no different for Šakālis. “Voicing Izzy took place during a really difficult time for me. I was recovering from what can only be described as an abusive relationship. That person had significantly undermined my confidence over a period of years, and being a voiceover artist hugely helped me to reclaim the carefree aspects of myself with which I had lost touch.” Recording, then, became therapeutic for Šakālis. “To go into a box for several hours and pretend to be someone I’m not? That was relief. Voice acting the part of Izzy served as the catalyst for healing myself, and for that I’ll be forever grateful.”
She used her feelings to make the character of Izzy that much more believable. “I was also able to utilise a great deal of my own emotions. The scenes in which Izzy is angry and sad were fuelled by my own grief, which was a powerful motivator. Such that, after recording particularly emotive scenes, I actually found myself shedding a tear or two on the train journey home. Not something I’d usually do, but the story of Izzy’s character really resonated with me.
Šakālis also used her nursing experience to give authenticity to Lost Words. “Working in a hospital can be physically and emotionally challenging, even with my student status. There are some scenes in the game in which Izzy is in hospital with her grandmother, and as someone who has been training predominantly in end-of-life care, those just hit me like, ‘Yeah. I get that, completely.’ Watching a relative going through something as life-changing as a stroke, it’s a really difficult thing, and you feel so powerless,” she tells us. “A good deal of my patients are elderly, and their suffering is very similar to Izzy’s gran’s, so for me, there was always a parallel between the game and real life.”
And finally, she also harnessed her own life experiences for the game. “The part of Izzy also led me to reflect on when my own grandmother had cancer, and I was a similar age, just coming into my own and figuring out how to deal with the heartache of bereavement. It’s not easy being a young person, and I think that’s something we tend to forget as we get older. Lost Words is a sensitive and well-considered reminder.”
It’s Not All Fun and Games
Šakālis has a plethora of other hobbies and interests outside of the games industry, too. Describing herself as an “extroverted introvert”, she tells us, “I love going out and seeing and experiencing new things. I love nature, and I really enjoy the social aspect of my job, which involves constant communication with a lot of people. But, I really enjoy my downtime, and after expending energy being outgoing, I love coming home to peace and quiet. The word ‘home,’ for me, means somewhere that is very much my creative sanctuary.”
Music is another creative outlet for Šakālis.
Music is another of Šakālis’ creative passions.“Over the last several years, I’ve drifted in and out of local ambient music project CLIP, which is run by my friends and fellow musicians Frazer Merrick and Simon Keep at Colchester’s Firstsite gallery. I work mostly with synthesisers, piano, the ukulele, and a bit of vocals. I also record my own compositions at home, and it’s a really nice thing to be able to do in my free time,” she says. “It helps to relieve some of the pressure from my current degree. The style of music I write varies from piece to piece but generally falls somewhere in the sphere of ‘ambient-electronic.’ I needed an appropriately geeky stage name, so went with ‘ms.D0S,’ short for Microsoft Disc Operating System.”
Šakālis gets her boyfriend to listen to her music before publishing it, and his thoughts on her musical style range from “It felt like I was transported to a magical alien planet, and I felt like the planet was orange,” to “It made me imagine I was tripping balls whilst heavily sedated on an operating table, looking up at a cat who was doing surgery on me whilst high on acid. I’m not sure if the cat liked me or not.”
Quite the descriptions. We’ve listened too, and can confirm that Šakālis’ music is certainly eclectic – if your interest is piqued, you can listen here.
Apart from making music, you can also find her wandering the jungles of Essex. “I really enjoy going on long walks and relaxing by capturing the odd bit of nature photography.” Šakālis also has what she describes as “an unhealthy addiction to memes. Particularly, memes of the nursing variety,” and is “A shameless weeb.” She tells us, “I live for anime and manga, like Fruits Basket, Vampire Knight, Naruto, and The Ancient Magus’ Bride. They’re so excessively girly and twee, which I love. Bonus points if they’re gothy and pretty. Also, I live for the level of innuendo in Food Wars. I always need more anime in my life.”
Looking to the Future
A picture of a Camellia taken on one of Šakālis’ expeditions.
With her heavy university workload and the state of the world, Šakālis is taking a wait-and-see approach to further voice acting opportunities. “My plan right now is to see what the response is to my acting in Lost Words and go from there. I’ve had really good feedback from the studios I’ve worked with, and the reception from online articles and blogs has been great, so I’m excited to see what our players think.”
“Working as part of a company is great, but being able to manifest your own art and ideas is something else entirely.”
She does, however, have plans for indie game development. “I’ve also every intention of going it solo and working on my own games and animations once I’m able to fund them myself. Working as part of a company is great, but being able to manifest your own art and ideas is something else entirely. My attitude is that I can achieve anything I put my mind into.”
Of course, what is life without a healthy work-life balance? “My other main goal is to live somewhere that isn’t Essex. Visit Japan; specifically Studio Ghibli and Laika. Go travelling and see some of the world. Put a down payment on a house. And actually have dogs and cats. I’d be really happy to settle down, get into botany, and just live the quiet life.”
Lasting Impressions
When we sat down with Sidonie Maria Šakālis, we were not expecting her to be so multi-faceted. She has an immense work ethic, an unbelievable amount of talent in many different areas, and, quite frankly, is incredibly inspirational. She finds her passions and pursues them with confidence, and she has astute observations on both life in general and the nature of being a woman in the games industry. If the games industry is truly interested in providing equal opportunities, they need to sit up and take note of stories like these; we can’t help but think that many young people could benefit from hearing Šakālis’ story.
We’re certainly looking forward to seeing what Šakālis does next, that’s for sure.